How to mirror an object in Roblox studio?

How to Mirror an Object in Roblox Studio?

Mirroring objects is a crucial step in game development for Roblox. It is especially helpful when creating symmetrical props or adjusting the position of an asset along a specific axis. In this article, we’ll guide you through the process of how to mirror an object in Roblox studio and provide some additional tips and information for smooth game development.

Before Getting Started

Before mirror object, make sure you know basic concepts of Roblox physics motor and how to create an item of physical object. You should learn How to create a new item and edit asset properties.

Step by Step Guide to Mirror an Object

  1. In Roblox Studio, Make the Item You Want to Mirror Ready For Editing

    To achieve this, right-click on an unedited item in the Inventor window and select **Item Name**. A tab dedicated to the item’s physics is displayed. Make sure **Anchor, CanCollide,** or another property is set correctly.Anchor is more convenient for mirror because any kind of object will automatically stop with the mirror at every move.

  2. Go to the **Physics Form and Body** sectionYou can find it by either a tab or the section labeled: “Physics Form > Anchor” or “Physics>Model” depending on the object which means the anchor of object not affect the physics and no friction.
    Place both the **Physics > Angular Velocity** and **Force>Mass** to zero(

    1. This is necessary for smooth control if you are creating new Item.

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  3. for the object to remain undistracted and stable.
    There have been cases where if no anchor is set for you model at the time of the model load anchor will be changed that are not the same and sometimes also the model is placed under by the physics system after start of the game which depends as well on anchor.For example, in world frame, the anchor for most use cases should be placed there you can use it and test later.
  4. Move up the **Anchor** component then click on **Auto Fit** and select the correct settings there. It can make difficult movement for you but helps much in game and prevents loss of control. It should ideally move in the direction it appears there. It could, otherwise, be moved from or appear in a location within one of the sides that seem or appear in another from perspective. It would lead on the other side, where by physics, it could or otherwise from the perspective from sides seem to be from as appear in a single body without any kind of restriction based on physics for objects other than anchor of side then it would make use easy for the item creation it is also important because these conditions are not in control even where the anchor is set or other forces do not have it where side is not the other forces at the time.

  5. Position the object where you want with right click on your Inventor window and then place as long as you want, your work is done with moving then you can save.
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Final Remarks

In conclusion, Roblox can get a little tricky at time you need to be precise even slightly wrong can affect its own performance. You must save with the mirror option first on the object. For final details, you can view information based on your item of assets here.

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