STFC: Separatist Locations

STFC Players have to travel to specific systems to find the Separatist hostiles, whose exact locations is unknown.

As you explore a vast, open galaxy in Star Trek Fleet Command (STFC), you will encounter a variety of hostiles. Keep in mind that some enemies are more powerful than others and can only be found in specific systems.

One of the enemy types that you can find in STFC is Separatists. On the official STFC Discord server, a Commander named CmdrEthanHawke mentioned that if you want to defeat Separatists, you should rather defeat normal hostiles and complete your red dailies as they are more efficient.

Some players who are still interested in vanquishing the Separatists from the galaxy even though there are more efficient methods. Similar to the other enemies in STFC, the Separatists are only in specific systems.

The systems in which the hostile spawn depends on the type of enemy as well as its current level.

That being said, the higher the enemy’s level is, the more powerful it is. It can therefore be said that a level 17 Separatist is easier to vanquish than a level 26 boss Separatist.

We therefore recommend that you first try to defeat a low-level Separatist before taking on a boss Separatist.

If you fail to defeat a lower-level Separatist, you can focus on improving your crew and your vessel before attempting to destroy them again.

Where to find the Separatist hostiles

Players have to travel to specific systems in order to find a Separatist hostile. Keep in mind, however, that the exact location in the system in which they spawn is unknown.

You therefore have to search the entire system to find them:

Separatist type Separatist level System
Explorer 26
  • Pareleon
Battleship 26
  • Constina
Interceptor 26
  • Urthak
Interceptor 22
  • Aesuri
  • Kol Ran
  • Rada Ban
Interceptor 17
  • Rana Nur
  • Ka’Bi
  • Achillon

As seen in the table, there are 3 level 26 enemies that you can destroy. It is worth noting that these hostiles are considered Separatist Bosses, which means that they are extremely difficult to destroy.

Separatist boss vs Separatist hostile statistics

As previously explained, the Separatist bosses are much more powerful than the normal Separatist hostiles. Players should therefore ensure that their fleet is extremely strong before trying to vanquish a Separatist boss from the galaxy.

The table below lists the statistics of a Separatist boss and a Separatist hostile:

Statistic Separatist boss Separatist hostile
Power 2 381 490 65 615
Attack 89 925 33 710
Defense 441 545 17 505
Armor Piercing 18 900 6 125
Critical damage 150% 150%
Armor 11 813 1 313
Shield Health 200 000 14 400
Hull Health 3 500 000 14 400

As shown in the table, the Separatist boss’s statistics are much higher than the normal Separatist hostiles. If your fleet is not strong enough, you will not be able to defeat the boss and earn rewards.

Rewards

Although there are different types and different levels of Separatist hostiles, Commanders who successfully defeat the enemies will essentially get the same rewards.

Keep in mind, however, that the quantity of the rewards that you will earn is determined by the enemy you defeated.

The following table lists the rewards that you will earn:

Separatist level Rewards
26
  • Players will earn between 3000 and 5000 Parsteel
  • You will be rewarded with between 500 and 1500 Tritanium
  • Commanders can earn between 100 and 200 Dilithium
22
  • Defeating this enemy, will earn you between 1500 and 3000 Parsteel
  • You will be rewarded with between 40 and 60 Dilithium
17
  • Commanders will earn between 600 and 1200 Parsteel
  • Players will receive between 15 and 30 Dilithium

Crew Recommendations

Although you can use any crew combination to vanquish the Separatists, this is not recommended as some crews are considered better than others.

We therefore recommend that you use the following crew to destroy the Separatists:

Name Skills
Grace Chen
  • Modifications: She increases dodge, shield deflection and armor of the ship by 20% against Hostiles.
  • Energy Absorber: If the opponent is a hostile, she decreases the damage done by its energy weapons by 10%.
Marlena Moreau
  • Keep going: After winning a battle, she heals the Shield Health by 40%
  • No Fear: She decreases the Armor Piercing, Shield Piercing and Accuracy of hostiles by 30%
Christopher Pike
  • Teaching Moments: He increases the effectiveness of all Officer Abilities that trigger in combat by 40%
  • Advanced Training: He increases Ship XP earned by combat by 20%

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